Still using the Tissue add-on but now with a more organic feel.
This took longer to achieve than I anticipated, although I did keep trying and rejecting various ideas.
Lots of experiments ahead, I suspect, but am enjoying the directions I’m being led. Tissue add-on in ‘legacy’ Blender 8.3 as it isn’t quite compatible with the newer versions as yet.
I’m familiarising myself with the Blender Add-on ‘Tissue’. It will be useful to create organic surfaces for the intoners. However, it has many geometric applications which are fascinating to explore.
Blender has just released version 2.91 in Beta. One of the new useful features is to turn meshes into volumes. You can then turn the volume back into a mesh as I have done with this model of an Intoner. The entire process can be done non-destructively. It’s looking very promising.
Improved the cloud shadows and applied a bump node to fake volumetric clouds. Tweaked the atmosphere again and adjusted the lighting. Despite the colossal size of the image maps Eevee is still managing to render these test images in a few seconds.
I’ve clearly given myself a challenge using Eevee to render. This would have been so much simpler with Cycles. Eevee will only generate hard-edged shadows through transparency clipped images. Ultimately, I abandoned it and went with an inverted version of the cloud layer and scaled down so it is just ever so slightly bigger than the earth icosphere.
Sometimes you just have to admit you’re wrong and move on. Abandoned Volumetrics and went back to Transparency with Facing Layer Weights and colour Ramps. The trick was to also apply similar nodes to the cloud layer as well to remove its hard edge. Still haven’t succeeded in persuading the clouds to cast shadows or add any volume. Work continues…